![]() Thanks for the advice I finished the game months ago over the weekend, it is one of the best Role Playing games Ive ever played. It was pretty close timing but I made it within the 110 day limit. I grabbed the Plasma Rifle and tore through the super mutants at Necroplis and got it all done there. I actually did this and I went to the Glow and rad-x and mentat like crazy so I could hack the main frame and also survive just being there. As long as you never re-enter the area, they should be fine in the ending. After you enter and do everything in there (fix Water Pump, save Ghoul prisoner, kill Super Mutants), don't go back in there, or the armies will raze the city in another 30 days (it looks a little weird). Originally posted by 540741131187676766:You just need to ENTER Necropolis within 110 days, which is before 25 March 2162. So Im in Necropolis, Ive killed the mutants (quest by Set, the leader of ghouls), fixed the waterpump (quest by the peaceful ghouls in the sewers) and got the waterchip from Vault 12. ![]() I don't recommend it, though.Īnd according to the main character himself (he writes a piece of the intro of Fallout 2), the Ghouls were killed (almost all of them) by the second time he reached Necropolis. Posted SeptemPlaying Fallout as a goodie character, pretty good talking skills. IIRC, there's a Plasma Pistol in one of the Necropolis' dead ghouls (the ones near the mole rats), and a Plasma Rifle in Level 5 of The Glow. In the eastern end of this section of the sewers lies a pile of junk. 25 November 2018 Vaults in video games While marketed as nuclear shelters to save a portion of the American population from nuclear war, Vaults were actually a grand social experiment, each with a specific data-gathering purpose in mind. ![]() After talking to the underground ghouls of Necropolis, travel to the watershed area and then enter the Necropolis sewers that are being guarded by Larry. Overview: - Estimated achievement difficulty: 3/10 - Offline: 49/50 980 - Online: 1/50 20 Please see the 'See the Future' achievement - Approximate amount of time to 1000: 20+ hours - Minimum. Of course, if you want to tag Energy Weapons, you can always start with Strength 6 and make a mad dash for the Boneyard (where the Gun Runners are, they sell Energy Weapons) the first thing in the game. Fix the Necropolis water pump is a side quest in Fallout. Welcome to The Vault The Fallout wiki with 162,805 pages (33,347 articles) since February 7, 2005. As long as you never re-enter the area, they should be fine in the ending.Ībout your skills, you should tag Small Weapons instead of Energy Weapons, because you get the latter more towards the ending of the game. After you enter and do everything in there (fix Water Pump, save Ghoul prisoner, kill Super Mutants), don't go back in there, or the armies will raze the city in another 30 days (it looks a little weird). From what I've seen, The Vault is more useful for people looking for detail oriented lore, including factions, wasteland regions, and influential people, while Nukapedia (the Fallout Wikia) is more useful for game information, like quest walkthroughs, items statistics, and game bugs/glitches. You just need to ENTER Necropolis within 110 days, which is before 25 March 2162. ![]()
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